Thursday, June 11, 2009

Week 10 FINAL

"Do Wii Look Fat in Our Jeans?"
An Inside Look at Wii Yoga


Are there genuine physical and psychological benefits from practicing virtual yoga OR is this just a big misunderstanding?

Gaming developers have finally broken through the limits of the gaming entertainment into a very personal realm: health & fitness. We all have our insecurities about joining gyms, personal training, aerobics classes, team sports, and yoga classes. Going back to the gym can be a frightening experience for everyone and anyone who has had a fear of being judged by those who are in better shape and those of the opposite sex. Nintendo devised a well prepared marketing proposal for a new game that would allow your insecurities to stay at home with you: Wii Fit.

Wii Fit is a punishing motivator. You start by creating an avatar known as a Mii, during the body test it weighs you without permission, gives you a BMI (body mass index), and then fattens or thins your Mii based upon your results. YIKES! Talk about rubbing your insecurities in your face! By the way, a person’s BMI is a result of your height and weight comparable on a standardized chart defining what the average person your height and weight should be. Your BMI does not take into consideration muscle mass or body fat. It is a pretty generic system in calculating results in an important topic such as your general health, which could be harmfully misleading.

Once you advance past the scrutinizing comments posted by this virtual Wii board (which you stand on for almost all of the exercises and I love how it yelps once it instructs you to stand on it…not so funny) you then have your choice of different types of exercises. Wii yoga stood out amongst all of the aerobic, strength, and balance exercises as the most questionable in controversy. Having invested a good portion of my time into Bikram yoga (or hot yoga) I found that without an instructor and the proper environment to practice the meditation or spirituality of the exercise was missing. I also found myself over exerting my body to keep within the accuracy window on the screen. Having had the previous experience with yoga I issue concern for those who are trying it for the first time.

The question at hand is Wii Yoga appropriate for first time yogis? You select a virtual instructor who, during your yoga session, berates you when you are off target and sparsely congratulates you are on. What is definitely missing is the melodic voice that gives you the reassurance that patience is a virtue and that the pose will be perfected with practice, the need for relaxing the mind and body, and how breathing is key to finding your whole as a person. Though it seems as though the negatives out way the positives many people across this great nation have found solace in its form of rehabilitation and battling the bulge which is what is soon to be divulged for you all to manufacture a yay or nay for the Wii Fit Yoga.

What is yoga? For some, you may be wondering what yoga is but before I explain its more detailed characteristics it would be favorable for you to know a brief history of yoga and its evolution to today’s modernized popular practice. According to Wikipedia on the topic of yoga’s birth, scientist have been able to trace it as far back as 3300-1700 B. C. E. The earliest references to yoga were found during an archeological excavation within India’s Indus Valley, just on the border of Pakistan. There has been controversy on whether yoga was established during the time of the first civilizations, the era of antiquity. Though I would like to credit someone for being the founder of such an enormous discovery, history hasn’t yet named the creditor. Regardless of having an unknown yoga master to thank, the evolution of the practice and ideals continued to conform to the changing times.

The first form of yoga, the oldest, was called Vedic Yoga, which focused on reuniting the visible material world with the invisible spiritual world by sacrificing certain livelihood needs. The focus was on obtaining a heightened sense of mind and an overall higher level of understanding. At around 2,000 B. C. E is when Pre-Classical Yoga was introduced. As with all great ideas, this was the time when yoga was coming into its own with a lot of fine tuning and the addition of more spiritual complexities. Around 200 B. C. E. came around Classical Yoga had developed an appeal to people that was more systematic and approachable. You didn’t necessarily have to be a faithfully devout yoga student in order to partake in the practice. The idea then was to free the soul from the material world in order for it to return to its pure form. With the addition now of deep breathing, meditation, and energy focus the Post Classical Yoga was fashioned. The last stage before we hit it home to today’s variety of yoga is Modern Yoga. This period began around 1893 and gained in popularity when yoga studios in Chicago were quickly rising. During this period celebrities, musicians (The Beatles), and average Americans were delving into the spiritual practice. During the 1970s and 1960s it was extremely popular on the west coast with the Haight-Ashbury scene of San Francisco and the need for peace, love, and oneness. Today, the popularity of yoga is phenomenal with over 30 million practicing yogis! I can completely understand the popularity increase especially in the stressful world we live in where meditation and finding one’s own inner peace is squeezed in between Starbucks and the grocery store. There are many benefits to doing yoga which will be discussed right after you fully understand what yoga is!

Yoga is about creating balance in the body through developing strength and flexibility. Per say you were to walk into a yoga studio for the first time. What you would see are a bunch of stressed out, normal, hard workin’ Americans who are in their most comfortable exercise garb, waiting patiently for the class before them to exit the building. There may be light music in the air but for the most part people are quite, taking this time to relax and reflect. As the class leaves you enter the studio and pick a spot to lay your special yoga/pilates mat. This will be your peace of mind for the next hour and a half. Now the yoga begins. Your instructor will now guide you slowly through a series of breathing exercises and stretches, aka vasnas, and this is where you just pay attention to the melodic voice maneuvering you physically and mentally till the end of your session. With aerobic stretching and just letting go of you day there are rewards and great benefits for all the hard work.

There are a myriad of benefits that are associated with the regular practice of yoga. They range from improving physical health, psychological awareness, and spiritual cleansings. One of the most obvious advantages is the physical improvements. Yoga is exercise so in accordance with a healthy diet you will see weight loss, muscle toning, and increased endurance. The poses you are pretzeled into are meant to increase flexibility and during that stretch your body releases toxins that were trapped within muscles, joints, and various organs for a full body detoxification. When more blood is circulated to those areas and the inhibitors are released, the road for internal health healing becomes a lot shorter. Along with the detox process your body is making storage room for necessary nutrients that will do everything from lubricate your joints, ligaments, and tendons and add energy, a zest for life, and defy ageing to some degree. One very outstanding benefit that may perhaps be only associated with yoga is that the poses also massage ALL of the bodies’ internal organs and glands! The massage is a preventative for disease and a forewarning of the first possible instance of a disease/disorder. Though some people do partake in yoga to stay in shape there are a great majority that do it as a simple yet fun stress alleviator.

Stress can cause a lot of damage to the frail human body so when you get some time to just be yourself without the burdens of the day crashing in and just relax your body into superb health by meditating. When you meditate, according to Health & Yoga, it lowers your oxygen consumption, leads to a deeper level of relaxation, increases blood flow and decreases heart rate, builds self confidence, decreases respiratory rate, helps with chronic diseases, reduces anxiety attacks, decreases muscle tension, and increases serotonin. With all of these benefits of doing yoga, why wouldn’t someone want to improve their quality of life in the studio or in front of the Wii?

How does Wii Fit Yoga relate to attending a yoga class? There are multiple perspectives to take into consideration when evaluating this question. The answer may vary depending on who you asked. Approaching this question to someone who has been attending yoga for the last twenty years may have an outlook that is on the other side of the spectrum from someone who has only attended a few yoga classes and is now a devout Wii Fit yogi.

I definitely have my own opinion about the benefits of Wii yoga versus in-class yoga, but to give a broader opinion of this topic I have found an interesting article that certainly relates to this question at hand. According to Alicia King who wrote the article, “A Yogi Speaks About Wii Fit Yoga – A Critique of the Nintendo’s Yoga Poses”, the Nintendo Wii has approached the practice of yoga from a ‘fitness’ perspective versus an internal healing process. A few major benefits of practicing yoga is to reduce stress and to assist in the detox process of your major organs through systematic poses and breathing, and for your overall mental and physical health.

Marketing yoga on Wii Fit as though you will rapidly see your body take a new and exciting shape from practicing yoga makes for a shallow promise and visually a low return on investment. Understanding the background of yoga is just as important as understanding the background to karate; you need an educator or to be educated on WHY you are doing the pose and WHAT it is doing for your body. The Nintendo Wii does not focus on those questions but turns a heavy focus on controlled balance; which for someone who has weak muscles and is trying it out for the first time may feel consumed by the cloud of disappointment. Yoga is a ‘day at a time’ practice that is NEVER to be perfected…just practiced.

Wii Fit Yoga is a game you can play at home. The terms ‘game’ and ‘play’ are confusing to me when I think of yoga. Yoga is the practice of relaxation, meditation, and self-reflection. Mentioned in the article by Alicia King, “competitive yoga is an oxymoron” and “the Wii Fit’s scoring system distracts from this important point of yoga: self-acceptance” , and with that being stated you would think that the one place you could honestly accept yourself for who you are is in the confines of your own home. Wii Fit Yoga however uses humiliating tactics to rage you into workout mode (fattening up your avatar, sighing when your results haven’t changed in a week, giving you very little or zero points after completing a pose or activity). If you have the back bone to deal with a game system mentally bringing you down and you are deathly afraid of showing very little skin in a yoga class then Wii Fit Yoga may be just the thing for you.

Being a practicing yogi, the first exercise my class always starts off with is a deep breathing exercise. This exercise awakens the body and mind with plenty of oxygen and preps the body for the upcoming poses. Wii Fit Yoga has an optional breathing exercise that attempts to regulate your breathing through your stability on the balance board, but I still don’t understand how balance is supposed to regulate your breathing? I’m no doctor, but controlled breathing comes from within your body and every person breathes differently using the same components of mouth, throat, diaphragm and lungs; not your legs. At the very end of your in-class yoga you always close out with the Final Pose. I totally spaced this topic until I discovered it in an article. The Savasana pose allows the yogi to experience total relaxation and absorb the experience that was just had. According to Alicia King, “the final relaxation portion of the class is the single most important part”. I agree but it’s completely missing from the Wii Fit Yoga program.

I can definitely appreciate the ‘break it down dumb’ efforts of Nintendo to introduce yoga to the masses, and if anything I am thanking them for providing a yoga exercise game. If I had never attended a yoga class and started out with Wii Fit Yoga I would definitely be curious about attending an actual yoga class. To my surprise upon completing an in-class session I would then realize that I just got my butt kicked for 90 minutes by just stretching poses and I feel amazing!!

To conclude the question at hand of how Wii Fit Yoga and in-class yoga relate I can honestly say that they are worlds apart on the grounds of psychological benefits, physiological benefits, relaxation, and fundamentals. If you really want to experience what true yoga is then pay a small fee for a drop-in class. You won’t be disappointed.

In-class yoga versus Wii Yoga, let’s get it on! I have found that there are some mixed reviews when it comes down to comparing whether in-class yoga gives you the overall better bang for your buck or the purchase of the Nintendo Wii system in order to play Wii Fit’s yoga. First off I would like to start off by naming some of the pros I have come across with the Wii Yoga. The Wii Yoga has the potential to open the door to future yogis. It allows the player to acquire a basic understanding of the poses, the expectations of what would be required in an in-class environment, and it has a large emphasis on correcting balance. The gaming mechanics of it are also exciting enough to keep you playing without getting too bored of “exercise”. The Wii balance board registers your center of gravity and shows your progress at the end of your sessions so you know if you are making improvements. Unfortunately there are a few draw backs.

According to an article published in The University Daily Kansan “some health experts have estimated that it would take six to eight hours on Wii to expend the equivalent amount of energy of a regular 15-30 minute workout.” With that said who wants to spent six hours doing yoga just to get 15 minutes worth of exercise. That just seems like a ridiculous waste of time when you could go to a yoga class and get an hour and a half of consistent, high quality yoga instruction and exercise. Many of the poses do not demonstrate proper alignment, which may result in injury. The balance board makes performing some of the poses difficult to perform which means if you are doing it wrong you could get hurt. After you perform the poses there isn’t a smooth transition into the next pose which causes your heart rate to slow and doesn’t give you the transition necessary for consistent exercise. One of the biggest cons could be the fact that you have a virtual instructor who is not even comparable to the benefits of having a REAL person helping you through the processes and learning of yoga. And one of the biggest dissimilarity is the fact that it keeps score in which being competitive is not a yogic principle.

There are many positive attributes as far as going into a yoga class instead of playing on the Wii system. For starters the exercise quality you get is 100% better than sitting in front of a Wii. The transitions into poses are smooth and you are never at a lull with an instructor. The instructor is also a benefit because you are getting first hand information and added demonstrations you can learn from rather than having to wait to unlock new poses. Practicing in a group can also give you a sense of an overall accomplishment as a group and as an individual. More people equals more support! Another great added benefit is the fact that you get to learn about yoga, not just the poses but the spirituality associated with the sub culture. Yet again there are draw backs with attending a yoga class.

Going to yoga class can cost you money not only on the membership but transportation, floor mats, and yoga accessories. With the Wii system most of the above is covered with the purchase of the Wii Fit system. What might hold some people back from attending is the fact that they have to work out with other people. Some enjoy the company and support of others while some don’t have the self esteem, are embarrassed, or just flat out don’t want to work on bettering themselves with others there to judge. The classes do run longer and give you a higher intensity workout than Wii Yoga with quite a bit more poses and the difficulty level can range from beginner to advance pose to pose. With all the pros and cons available making a decision on which is right for you just comes down to personal preference and time availability.

With the capitalistic integration of spirituality in video games become platforms for interactive religion, 'at home faith'? I ask this question due to the holistic properties found in practicing yoga. The practice of yoga creates a sense on ones' being all while keeping clear of any religious influences. The practice of yoga teeters on the spiritual fence, but create no direct threat to religious practices. The surfacing of video games geared to satisfy personal health and fitness is becoming increasingly popular. Instead of having to deal with a monthly gym membership to pay and all the horrors of going back to the gym Nintendo has made it possible to exercise at your very own home-nasium for a one time upfront cost of a gaming unit and a cd.

With that being said, I predict that interactive fiction will breech into the realm of 'at home faith' in due time. Where there is a dollar to make by any church then there is an opportunity to outreach to alternative media sources to collect. For example, in the article, "Website offers prayer services for monthly fee" by Daveen Rae Kurutz, a 23 year old lab worker started a company called the Information Age Prayer that sells prayers for a fee on its website. This young man started this innovative, for-profit company to capitalize on our nation's laziness; we are definitely a fast food nation, we need it now and we need it fast! For $3.95 a month people can ask for financial help, prayers for their children, and only the computer God knows what else. What I found silly, but yet amazing is that after you make the prayer selection you get a voice on your speakers saying the prayer for you. Really, are we that lazy that we would rather just click a mouse then kneeling down for a thirty second prayer? Funny, but yet, kind of sad. Funny was definitely not the response this young entrepreneur received from local religious officials. They were scathing with fury...but why? If you ask me they were sorry that they didn't jump first at this remarkable opportunity to create a 'church membership' on the internet. Watch and see who follows suit.

What are the possibilities of bringing religious edu-tainment into homes through gaming? Since convenience is the busy American motto these days I can definitely see families withdrawing from their Sunday services to spend it at home through a television. I can envision religious institutions partnering with software companies to develop games through the eyes of their lord in hopes to educate the youth through a medium they enjoy and all while making church revenue. Technology has advanced gaming systems so that they can easily be connected to the internet using a cable modem. This will allow the church to develop games for the people who have questions about religion to easily access a priest, pastor or so forth to gain answers immediately, I mean after a credit card number is submitted for access privileges.

On a moral level some may say that this is wrong and God prefers that you worship in sanctioned facilities to hear and feel the word of God from your church leader. On the flip side, churches need money to pay property taxes, leases, salaries, operational expenses and so forth. In almost all circumstances churches rely strictly on the financial support of its followers in order to make ends meet and to continue to expand. So I ask this question, how would you perceive the crossover of standard religious operation for obtaining money (at the church) to a technological expansion into virtual fiction?

To conclude this essay, I would like to suggest to all of those who may be considering practicing yoga for the first time to take the time to do a little research. Determining personal goals, the environment you desire to practice in, and with great consideration to the varying restrictions your body may have will assist you in picking a successful practice of yoga. From there you can determine if Wii Fit Yoga or in-class yoga is right for you. Namaste!

APPENDIX

http://www.wikipedia.com/ , Search: History of Yoga
The University Daily Kansan, “Nintendo Wii: Does it have health benefits?”, Smith, Michael, Published August 21st 2008, http://www.kansan.com/stories/2008/aug/21/wii/?print
Pittsburgh Tribune Review, “Website offers prayer services for monthly fee”, Kurutz, Daveen Rae, Published May 26th 2009, http://pittsburghlive.com/x/pittsburghtrib/news/tribpm/s_626709.html
http://www.suite101.com/ , “A Yogi Speaks About Wii Fit Yoga”, King, Alicia, Published July 7th 2008

Tuesday, June 2, 2009

WEEK 9: Abstract

“Do Wii look fat in our jeans?”

An inside look at Wii Yoga: Are there genuine physical and psychological benefits from practicing virtual yoga OR is this just a big misunderstanding?

Gaming developers have finally broken through the limits of the gaming entertainment into a very personal realm: health & fitness. We all have our insecurities about joining gyms, personal training, aerobics classes, team sports, and yoga classes. Going back to the gym can be a frightening experience for everyone and anyone who has had a fear of being judged by those who are in better shape and those of the opposite sex. Nintendo devised a well prepared marketing proposal for a new game that would allow your insecurities to stay at home with you: Wii Fit.

Wii Fit is a punishing motivator. You start by creating an avatar known as a Mii, during the body test it weighs you without permission, gives you a BMI (body mass index), and then fattens or thins your Mii based upon your results. YIKES! Talk about rubbing your insecurities in your face! By the way, a person’s BMI is a result of your height and weight comparable on a standardized chart defining what the average person your height and weight should be. Your BMI does not take into consideration muscle mass or body fat. It is a pretty generic system in calculating results in an important topic such as your general health, which could be harmfully misleading.

Once you advance past the scrutinizing comments posted by this virtual Wii board (which you stand on for almost all of the exercises and I love how it yelps once it instructs you to stand on it…not so funny) you then have your choice of different types of exercises. Wii yoga stood out amongst all of the aerobic, strength, and balance exercises as the most questionable in controversy. Having invested a good portion of my time into Bikram yoga (or hot yoga) I found that without an instructor and the proper environment to practice the meditation or spirituality of the exercise was missing. I also found myself over exerting my body to keep within the accuracy window on the screen. Having had the previous experience with yoga I issue concern for those who are trying it for the first time.

The question at hand is Wii Yoga appropriate for first time yogis? You select a virtual instructor who, during your yoga session, berates you when you are off target and sparsely congratulates you are on. What is definitely missing is the melodic voice that gives you the reassurance that patience is a virtue and that the pose will be perfected with practice, the need for relaxing the mind and body, and how breathing is key to finding your whole as a person. Though it seems as though the negatives out way the positives many people across this great nation have found solace in its form of rehabilitation and battling the bulge which is what is soon to be divulged for you all to manufacture a yay or nay for the Wii Fit Yoga.

Saturday, May 23, 2009

Week 8: The Military is taking over fun!!! AHHH!

There are many conclusions I have come to about the following readings when it comes to exploiting children to the benefit of the United States military beginning around the innocent age of 13 through the harmless fun of video games. Yet there are certain positives that I was able to find a happy medium with when the association of war games had a direct purpose to members of the military, who are of course at the age of adulthood. Both will be discussed in the following paragraphs.

The first article read was "U. S. Military Recruits Children: 'America's Army' Video Game Violates International Law" by Michael B. Reagan. The way this document read is very clear that Reagan is completely opposed to the methods that the military has taken to influence today's youth into taking the plunge into a career with the armed forces. What once was considered a teens favorite past time, video games are now being used as propaganda by the U. S. A. to place our youth into the forefront of our nation's battles. The games I checked out on "America's Army" website looked like every other war game I have seen/played but the trickery behind it all is that this game is suppose to give you the idea of what it is truly like to be in a war. Reagan quoted it best when stating, "What the game's 'realism' is attempting to do is mask the violent reality of combat, and military experience in general, for very specific purposes." It's quite obvious that those purposes are to get volunteers interested young and to sugar coat the life they are to have with the military; that is until you sign your life over to the government and ideas of glory soon fade to broken promises and defeat. I found it quite sick that with the release of "American Army" that, "Recruiters (would) stage area tournaments with free pizza and sodas; winners receive Xbox game consoles, free copies of "America's Army" and Ipods." Recruiters are giving away pizza and pop in exchange for your life and possible death all for the sake of your country, BUT the oddity in that is that they don't tell these kids that, yes, you could die in this line of work and when you are across seas in war fun food and drink now come in a ration can and a canteen. What I didn't see the recruiters explaining either is that you are not guaranteed to have the job that you play in the game. After a series of tests and placement officials take a look at your scores they put you in a job that they see fits them not what would fit you. Oh! You wanted to be a part of Special Ops well you only scored high enough to push paper in an office, no video games allowed. False advertisement is an instant dream killer. I know above that I had mentioned the military games focusing on 13 year olds but being the age of 18 doesn't necessarily constitute you as being an adult in my eyes. At 18 you are fresh out of high school. No other worldly experiences except what happens within the microcosm of 9th through 12th grade. How are they to know that the military is right for them based on a pamphlet and a video game that shows no psychological or physical affects that war could have on you but only on the first person shooter who can always start all over if blown up by a grenade. So you may be able to play the Sergeant but the day you can play the Sergeant with post traumatic stress disorder I might just change my opinion about "America's Army".

What I did think was a great change of tone was the article "Wii All You Can Be? Why the Military Needs the Gaming Industry" by Glen Derene. It's a curious question to ask about in the issue of why the military didn't think a long time ago to utilize video game controllers in accordance with their technical equipment. Gaming controllers are built to make the functions of playing easily accessible and less confusing and based on this article the Xbox controllers seem to be the perfect fit. On the flip side of this topic there are a great majority of gamers that have joined the military are are all too familiar with the Xbox and its counterparts. It's a perfect match of man and machine. Not only is the equipment used and controlled expendable but it is also saving lives.






Friday, May 15, 2009

Cheating isn't for everyone: Could it be for you? Week 7

Being classified as a cheater in today's society doesn't carry along with it positive notoriety amongst peers and even the consequences can be irreparable to a person's life. If you cheat on a college exam you could be kicked out; cheat on your significant other and you are welcomed into the realm of being single; but cheat on a video game and the repercussion is typically nothing. At least for the time being but continue the act and eventually the industry will find you. Cheating has many faces and can take a crucial toll on your life but with video games it has become more of a cat and mouse scenario and almost a game in itself. According to the article titled "Cheaters: A Special Report" by Game Informer Staff a dictionary defined cheater becomes more of a guru. Within a game there are times when developers miss program an area which becomes a "glitch spot." They don't see the discovery of these areas as a form of deception but when the player uses the glitch spot "in an unfair advantage [over] anyone not inside it" then it is clearly cheating. I admire the fact that equality is revered as a high value within the VG community but is it ever really fair? You have games like World of Warcraft that put you up against players that have leveled up to the highest point of 80 while you may be a 50. Other players don't take it easy on the lesser skilled and will ambush you in your frail state. After all, it is a game. As for the gamers that are taking their sweet time to create high tech mods for their gaming consoles or computers, should they honestly be punished for achieving such a skillful achievement that most of us Joe's couldn't do in this lifetime? I think not. That could very well be part of their competitive nature with others of their ingenuity not just to have the added bonus of endless ammo. As I see it, as long as you aren't acting on completely illegal acts against other gamers, i. e. Coleen's crazy WoW experience (see her blog to fully understand), then let those who have the need for extraordinary advances do as they must. If they do the time then they deserve to use it. I would like to compare those people who seek advancement codes to athletes and their use of steroids. We all know both are not looked highly upon and hit on some form of legal issues. But people use them to enhance themselves in a competition. Not everyone has a mastery skill or the hand eye coordination that comes naturally to others. Yes there are consequences of being a user but if you can get away with it and it makes you feel better about who you are then why not? This is not me saying that cheating is a socially acceptable practice. It is a choice that is left up to individuals who want to improve their game without having to spend the arduous hours staring at a screen, crawling up the levels, while everyone else cruises by. That can't be good for a self-esteem. From an industry perspective I can understand why they are attempting to eliminate the cheaters of the world and the unforeseen glitch spots in their games. They simply don't want to lose clients (MMO games) or live community participants (Xbox Live) to other hobbies. When they lose money they tend to get mad. Robert Bowling had a great quote that shared the irritation that these companies have towards these so-called cheaters and it goes as follows, "I'm a big advocate of morally right players. I think it's the players' responsibility to keep their community d-----bag free. I feel like we're losing that, and the more and more multiplayer becomes the focus of games and the more we're focused on on online instead of just single-player, the more our online communities are corrupting, because we are allowing them to corrupt. I just want to set the tone and state that our communities aren't going to take it anymore. We want to have fun." I completely believe that this statement is a load of horse crap. Communities are becoming corrupt because like the world, which is filled to the brim with a myriad of communities, there are going to be indifferences and inequalities. Bowling wants to develop this ideal virtual world where everyone is equal and the same and that right there takes away the competitive nature and "fun" factor of what a video game is suppose to supply. He comes off as being a hypocrite when compared historically. In the article, "To Cheat or Not to Cheat: Is that even the Question?" cheating according to J. Barton Bowyer "...is pervasive and often expected in areas such as war, politics, and espionage." SO why is it that Bowling makes such a big deal about "glitches" in Call of Duty 4 when deception is expected in war? Also, the need to cheat "arises out of the nature of power." (Bowyer) This meaning that when in a circumstance where there is an unbalance of command, the fight for the lead position throws out all the stops and the urge to cheat becomes a "variable option to help even the score." (Bowyer) People are going to do what they want to do and for their own personal reasons when it comes down to initiating in cheating. I suppose as long as they are enjoying the game and keeping the game partially enjoyable for others then what is there to worry about? World domination? Too much fun? A senseless stressor that has survived the test of time and will continue due to the will of human nature.

Friday, May 8, 2009

Gaming in Life or is Life a Game? Week 6

We live in a technological age where life has become easier due to the advancements of something we call the internet. Need directions? Mapquest has them. Need school loans? Try one of the numerous banking web sites and apply right there and be approved in minutes. Need friends? Go to Twitter and create yourself onto your very own web page and request away. There isn't much you can't get in life while sitting on a couch with a PC and an internet connection to guide your way. Everyone in my family encounters the World Wide Web on a daily basis. My mother sells on Ebay via an Ebay store, my dad utilizes a laptop for business communications for his company, my sister frequents it for school, work, and her beloved shopping, and I use it for everything and anything! Just today I was able to help my boyfriend online to acquire his CPR license within an hour for a construction job that requied he have one versus the other work sites that would be paying him half as much. An economic bonus at its finest! With the extremely large reliance that the people of the world acquired with the use of technology you have to figure that somone out there would develop a way of programming a video game that would speak for a better cause rather than the basic consumer need. Well with "Games for Change: Real World Games, Real Word Impact" I found just that. I played a couple of the games starting with "Darfur is Dying." What I learned from the gaming experience was, of course, the topic of genocide in Darfur and what kind of life has been bestowed upon them by their very own government and the impact that games of this nature carry. Games that speak of real life events, that are educationally directed and that create an interactive environment make it literally impossible to walk away from the game without a sense of awareness. Especially at the end when it gives you the option to contribute money or "donations" to put an end to the slaughter in Darfur. I liked the idea but at the same time it leaves out one of the main elements of a video game; a goal. YES, it states that you have a mission and lets you have an idea of what needs to be done but you just can't seem to win the game! The game itself is only good for a couple rounds and then on to something more interesting. But how can there be a greater interest than saving humanity?! That is the sad truth about charities taking a political standpoint through VGs. It's the nature of a gamer to lose interest in a game that has an unachieveable goal. I almost felt as if it lost some of the seriousness of the subject matter having cartoony looking characters and a not so graphic plot. Darfur is a war zone. The game portrayed it as if it were a summer camp. Do I think that this is a good way of addressing important world-wide political matters? Yes. Unfortunately in order for them to appeal to a more massive demographic the non-profit was required to tone down the subject matter which lessened the impact. I suppose they need to create a Mature label for the game that speaks the bitter truth for my full approval but it is doubtful one will be added to that site due to controversy and depiction conflicts. Oh well you can't please everyone but at least I'm aware, which demonstrates that they offered an opportunity for political engagement and suceeded with their civic master plan! Now if kids today would only stop playing those fun fictional games...

In the article titled "The Civic Potential of Video Games" I was surprised to see that "the Center for Research on Civic Learning and Engagement found that 58 percent of youth aged 15 to 25 were 'disengaged,' defined as participating in fewer than two types of either electoral (voting, wearing a campaign button, signing and email or written petition) or civic (volunteering, raising money for charity) activities." Now I would like to blame the VG industry for this decline in youth participation in local, regional, national, or even international involvement but I can't pull myself to do it. There are something called parents and disipline that has slackened to an extent where kids just consider their parent's authority as a minor speed bump then a force to reckon with. I blame the adults. Kids could NOT afford these distractions if it were not for the awesome influence of their parents. A video game is not a babysitter, they are a distraction from activities that are more important to the development of his/her own life. Non-Avatar contact, interaction amongst people of both genders instead of beast, and development in a sense of pride and confidence in the life you have created for yourself in the real world not in Mario World. With the loss of basic human morals, ethics, and overall values our future generations are committing themselves to a life of sloth and reclusion which will enevitably lead to the regret of life choices and the desperation that it could be too late to make a difference.

This video is a lecture about video games and their civic engagement with the youth of America. It is presented by MIT World and is closely related to the article previously mentioned. This video runs two hours, I know its long, but just skip ahead and listen to a few minutes worth. I promise it will be worth your time. Thanks!

Thursday, May 7, 2009

The Racism Race in Virtuality: Over-Analyzation or Truth? Week 5

The article titled Opinion: Resident Evil 5- How Does This Make You Feel, "Partner"? by Tom Cross was terribly ripped to shreds by other Gamasutra bloggers like I have never seen! He touches on a very controversial subject, one that applies and has affected everyone personally or inadvertently; racism. With the release of the new RE5 people began to talk about how the entire game wreaks of racial stereotypes, misrepresentation of Africans, and the characterization that poverty produces ravenous, aggressive humans, specifically with this game...black people in Africa being featured as the antagonists. But when you are sitting there looking at the game from a potentially racist point of view then YES it does seem to come off as inhumane but with games, especially ones that deal with mature content, you have to assume that the person playing is of a mature state of mind. According to the International Game Developers Association the average gamer is around the age of 31 years old and has a university level degree or higher. At that age and with a thorough education a person has had the opportunities to understand the disastrous effects of racism and has the capacity to not just skim the surface of a video game (judging a book by its cover so to speak) but to play it because of the pure entertainment value and mental stimulation, not because there are inappropriate, derogatory insinuations or prejudice. Cross doesn't state that the game is racist. He just throws out examples of how people could view it as being so. The one thing he stated from a personal standpoint was that "the game uses a particular set of imagery in ways that were poorly thought out." I agree to an extent. It sucks that in this day and age industries, whether it be movies or video games, are using stereotypes in a broad range from sexism to the current topic of racism just to make a buck. Then again these games are based on make believe! None of the scenarios are real, neither are the places! The people in RE5 are not real human beings they are zombies who are putting you the gamer in the survival seat of kill or be killed. During my research and also stated in the videos below is a point made about the previous RE4. It was just as violent with the same gaming concepts except that you were killing Spanish zombies instead. Well the interesting thing about that is that no one cried racism when Spanish zombie genocide was happening across the globe. Why do people have to react differently now that the characters are black? Do people suppose that blacks are better than the Spanish or that sufferage is due to Africans in any way possible? To be honest the whole thing is completely out of line. It's a video game. If you are taking offense to the storyline, characters, or location of game play then simply don't play it. Problem solved.

According to a 2001 study by the U. S. organization Children Now on stereotyping in video games they came to a few conclusions about the type of characters that were used and the situations they were placed in.

1. Most protagonist were white males (86%)

*Now who really is the protagonist in the game? The character you play or the player themselves? Either way white males are the number one demographic that plays video games. Why wouldn't the VG industry try to appeal to them?

2. Non-white males were portrayed in stereotypical ways-seven out of ten Asian characters as fighters, and eight out of ten African Americans as sports competitors.

*OK. Asians have been portrayed as fighters for as long as history goes back. They have developed fighting techniques that are far advanced any culture when it comes to hand to hand combat. So what is the problem with an Asian fighter? Oh and as far as African Americans as sport competitors...do you see any racial equality in professional sports?! Basketball for example is a black dominated sport. For a good reason! They have skills! Why is it so insulting to have them as sports reps when it happens to be realistically something each race excels in?

3. Nearly nine out of ten African-American females were victims of violence (twice the rate of white females)

*It is a fact of life that within the United States African American women experience domestic violence more often than white women. You can take their statement one of two ways. First, that the game is being racist. Second, it is telling you nothing but what the true facts are. African women experience violence more often then whites. Plain and simple.

4. 79 % of African American males were shown as verbally and physically aggressive, compared to 57% of white males.

*Fact. According to an article titled Violence of the Rams, Ron Van Mechelen, black male violence still surpasses white male violence by a wide margin. So to have black men being more aggressive, is that necessarily a lie? If it is stated truth then why does America still have a problem with the representation?

I have attached three videos of Resident Evil 5 for your viewing pleasure. The first one is a guy, who sounds Caucasian (complete guess) who discusses the raving topic of the possibility of racism in RE5 while the second viewing is commentated by I believe three African American men who give their opinions on whether or not RE5 is a racist attack on Africans and their culture. The final one does a comparison between RE5, RE4, and GTA San Andreas. All are quite interesting to listen to/read but be advised that the second video uses some obscenities but it's nothing that will make you blush. :-)











Tuesday, May 5, 2009

Gender Roles Amongst the Sea of VGs- Week 4

Video game representation of the male or female character is a compilation of stereotypes, misconceptions, sexism, and inappropriate portrayal of gender roles to the youth of today BUT...it sells! Starting with Gonzalo Frasca's article "Playing with Fire: Trouble in Super Macho World?" I enjoyed the perspective of how degrading the game Super Princess Peach really is to the female game player. She is blonde, wears a pink dress, and is emotionally unstable. It truly is great to see a female in the protagonist position but what Nintendo did was steal her thunder by applying female stereotypes as her defense mechanism. Ahh annoying! Gloom, joy, and rage are the so-called awesome powers that Princess Peach is left to fight the multitude of enemies. It's as if she has menopausal powers! Why would Nintendo take a females emotions and manipulate them into such a negative representation of women? Well, you can see it in one of two lights. First, the age range that is participating in the playing of the game are too young to catch the fact that there is a hint of sexism and just don't understand the concepts before them and secondly, those emotions are basic human traits that both males and females have experienced making the use of Peach's powers easier to understand and why each one of those emotions would be important to the game play. Though Frasca seemed determined to classify Super Princess Peach as a bad influence for kids in understanding gender roles the game does do the honor of removing the atypical "damsel in distress" from the dungeon of Bowser and his minions into the forefront of enemy lines. She is demonstrative of the fact that females can be a strong, butt kicking force in a male dominated activity.



The article "Perils of the Princess: Gender and Genre in Video Games" by Sharon R. Sherman was an interesting read. It stated clearly some reasons WHY girls and boys played video games and specifically what genres were more appealing to them. As a girl I can semi understand why other females would be hesitant to play a game where the characters of choice were primarily male or creature. Take Mario Kart for example. You have the option to play as Princess Peach who, for the most part, shares the same skills as all the rest of the players. Some may disagree that her driving skills suck and NO it's not because she is a female! :-) Regardless, she is placed on an even playing field with the rest of the competitors. You have the gender option. Now lets take a war game like Halo. You are a man who is talk to by his commander as a man and every step of the way you are surrounded by men..which doesn't sound half bad...but as a serious female gamer I'm sure a heroine would be preferred rather that having identity issues while playing a male. I personally don't have the problem with being a guy in a game. Its just a game after all. BUT when I did do a trial version for World of Warcraft I found myself swaying to the female character selection. Playing a fantasy game where I am in control of the destiny of my character it seemed more appropriate that I selected a female, though she was very undead, for reasons only being that I'm a female. Having the game options that were more realistic or that were comparable to real life scenarios may have influenced my decision to partake the WoW adventure as a character I could relate to on a more personal level. A comment also stated in Sherman's article that I found interesting, not verbatim, is the fact that girls are just not interested in saving the princess or any other helpless woman in that matter. They are out to show everyone their abilities and skills at playing the game. I remember being a little girl playing my older cousin Jack at Knock Out. All I wanted to do was beat him bad enough to where I could have my name on the list of high scores. That's it. I didn't care about the violence associated with the game, I didn't even care that my player was a guy, all I wanted was the proud moment of saying, "I beat a boy at a video game." True story. All-in-all the expectations of playing a VG is the same for both sexes; they want action and the ability to do more with their characters! People want to be able to incorporate abilities that we as humans can do as well as the ones created by the imagination. They want an avatar that can do whatever the player commands, which sounds pretty domineering and almost God-like, but they become our virtual pets and the expectations of their capabilities and endless limitations are foreshadowing who we are as people and what we wish could be a reality.



Furthermore, below I have attached video clips of top ten lists of the hottest male and female video game characters, from a personal perspective of the persons who posted on youtube.com. After viewing both, what conclusions have you come to about what are admirable qualities men have of women and what women have of men whether it be in the realm of fantasy or reality?